That thinking feeling
|It's the most zombieful time of the year!|
|In the event of a Zombie Apocalypse, pumpkins don't make good barricades. I've tested it so you don't have to.|
I've learned a huge amount this year and really enjoyed doing it, I'm still making games (see below) but I've come to accept that it's part hobby, part means to an end (the end being learning programming) and shifted my focus accordingly. Still, if me from 5 years ago had been told I'd have learned to code and released a few games by now I know he/I'd have been pretty impressed.
Let's slice things up a little
As I said at the start of this post, it's been a busy week. Despite the slightly negative overview I've just written I'm pretty happy with how things are going in general and with the new game. I've now got a vertical slice of the game completed and things are starting to come together. Although it's all still very basic and filled with placeholder graphics, you can at least complete the games basic cycle.
As a player you can kill bad guys, collect resources, sell the resources to artisans (well one artisan at the moment). The artisan can then craft equipment (guns only at the moment) which you can then buy from them and equip on your character, then go back out hunting for more resources. Now that one artisan and one equipment slot is working it's just a matter of fairly repetitive copying, pasting and amending to get the others working. Once that's all done I can start focusing more on minor things like graphics and gameplay. Maybe I'll even have a few screenshots before too much longer.
That's all for this week, thanks for reading. If you want to keep up to date you can also follow me on Twitter.
My latest game, Zombie Cannon Attack!, is available on all these platforms:
itch.io (desktop download)
Gamejolt (web & desktop)
Give it a try and let me know what you think, feedback is always welcome.